The game introduces these mechanics over time so that it’s not overwhelming. You have more skills to unlock compared to Shadow of Mordor. Runes can be slotted into your equipment for buffs, and runes of the same kind can be upgraded by combining three similarly leveled runes to form one stronger rune. The gear you can pick up is sorted in a separate menu, listing their statistics along with bonuses you can access by completing small goals and wearing a matching set. There are four areas to conquer, each with its own host of orcs that have different attributes and equipment they can drop. So I leapt into the pit, eager to replace my now headless captain with this hulking behemoth, right into an ambush by Horza, Feral Tracker. Just a few more strikes from my sword, and he would’ve been ready to submit and join my legion of mind-controlled orcs. The sequel, Middle-earth: Shadow of War, expands on the Nemesis system with a lot more traits assigned to orcs, novel ways they can react to the player’s actions, loot drops, and a whole new fortress capture-and-defend element.ĭespite winning with relative ease, Ur-Hakon sustained enough damage in his duel with Bugu that it would not have taken long for me to Dominate him. This system facilitated all sorts of unique stories, and was the number one driving force for all the accolades the game received. These orcs would also fight with one another, with or without the player’s input, and the winner would also become stronger. They would remember how the encounter with the player ended, commenting on it through voiced dialogue if they’d meet the player again. Basically, it generated enemy orcs with randomized sets of various strengths and weaknesses that would grow stronger if they killed the player or survived the encounter. What made it special though was the Nemesis system. Technically, it was, as it used the LOTR universe as well as the combat and stealth mechanics of the two aforementioned video game franchises. On the surface, it looked like a cash-grab mash-up of The Lord of the Rings, Assassin’s Creed, and the Batman: Arkham series. Middle-earth: Shadow of Mordor was a revelation for video games in 2014. It was an impressive audition for a spot in my army that would face Sauron’s siege. The 15-foot Olog berserker separated the fiery terror’s head from his body, showing every orc in the ice cavern Fight Pit of Seregost what he’d do to challengers. With a twist of his hunky wrists, Ur-Hakon Brawlmaster extinguished Bugu Flame Monger’s ambitions of becoming warchief. Do these new layers elevate or encumber the experience? Three years after Middle-earth: Shadow of Mordor broke ground with how video game systems can tell stories, its sequel Middle-earth: Shadow of War builds on that foundation and more.
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